![]() ![]() The avatar is then put to a test by King Garon to execute Hoshido prisoners, but when the avatar refuses to, the King is most displeased, but forgiving, provided we carry out a second test and see that one turn out like Garon wanted it too. ![]() So we, the avatar awakens in a castle, our home where we have been forced to live a life of isolation, but raised as a Prince of Norh (or Princess,) and we have plenty of siblings, but now that we have come of age, King Garon (ruler of Nohr and father) desires to see us. But after a quick tutorial, just as things are getting interesting, we find ourselves jumping back, as Corrin’s back story is to be explained to us. It goes without setting the events of Fates take place during the time of this war between Hoshido and Nohr, so upon the first scene of gameplay, we find ourselves in a battlefield as the two sides battle it out. (There is also a third kingdom called Valla, but considering as how this review is primarily about Birthright and Conquest, Valla’s story, the beginning for Revelation shall be left out, to avoid spoilers). The other kingdom is Hoshido, ruled by the Hoshidan Royal family, who are the descendants of the Dawn Dragons. One kingdom is the kingdom of Nohr, home to the Nohrian Royal family and descendants of the Dusk Dragons. In present day, we are introduced to an unnamed continent, which sees two of its Kingdoms at war with one another. This dragon forged Legendary weapons for the humans to wield and not soon after the war between dragons came to be, but the wars between humanity would begin. With the world in near ruin due to the destruction the dragons were causing, one dragon choose to involve humans in the war. ![]() Thousands of years previously, before the war between Hoshido and Nohr, the great war between the First Dragons took place. But it doesn’t matter which story you do end up playing (provided you own Conquest and Revelation as well as Birthright,) each game has a good story and this is the story for Birthright & Conquest: I felt truly conflicted as to which one family I should choose, which nation I should side with (Nohr or Hoshido.) In the end I felt tempted to side with neither (the very decision which leads to the events of Revelation,) but because Birthright is the only Fates game in my possession, siding with the Nohrians and choosing neither were options denied to me, so siding with the Hoshidans was the only option. Sure the Hoshidan Royal family are the family the avatar is related to by blood, but I was raised as a member of Nohrian Royal family. Everyone kept calling me sister (yes, I made the avatar female for my play-though) and I was just torn between who I should side with. Not only does Birthright have a better story, but it has better mechanics and gameplay too and, so where I couldn’t stand playing Code Name S.T.E.A.M, the time I spent playing Birthright in no way did it felt like a chore. Panda already supplied us with his review of all three Fates titles and what a review it was, but now that I’ve had Birthright in my own hands for the last two weeks, I finally feel up to the task of writing about this game, so let’s begin.ĭeveloped by Intelligent Systems & Nintendo SPD and published by Nintendo, Birthright is one of three Fire Emblem Fates titles which, together covers a large and in-depth story, it is also the easiest game of the three, meaning for new comers to the Fire Emblem series, it’s the perfect starting game, so it was the perfect choice for the Fire Emblem noob writing this review, (me.) Fates and its three titles are all Tactical Role-Playing games, just like the rest of the games in the series and given my experience with the last game I played and reviewed that was developed by Intelligent Systems & Nintendo SPD (Code Name S.T.E.A.M,) I honestly wasn’t sure if I would enjoy Birthright, but you know what? I did. Japan had it first, then NA got it and then last month, those of us in Europe were finally able to get our hands on it, I am of course talking about the Fire Emblem Fates games.
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